That’s not to say that Wild Hearts isn’t an exceptional game when playing solo. Things like how the kemono integrated into the environment and used that to their advantage or how the fight gradually escalated in spectacle were lost to me until I played more co-op following the game’s wide release. I wasn’t so focused on a kemono’s design or the thrill of the hunt because I was locked into focusing on its attack patterns and making sure I didn’t screw up. In my personal experience, playing solo took away some of the important aspects of Wild Hearts that I should’ve savoured. Without anything else except little ball companions called tsukumo to draw a kemono’s aggression (kemono are the beasts of Wild Hearts), the difficulty was quite punishing at times, especially towards the end game once more difficult kemono variations appeared. I spent a majority of my review time playing Wild Hearts solo and a lot of my initial frustration came from the nature of playing monster-hunting games on your own. READ MORE – Tekken 8 Showcases Kazuya Gameplay in Latest Trailer It was a wise choice but it also succeeds in other key areas that transform this experience from a great game into something awesome. Since several weapons are faster in Wild Hearts, they tend to deal more damage so the decision was made to eliminate four-player parties to avoid quick hunts. This may seem like a drawback, but the gameplay is perfectly balanced with this amount of players. Instead of having teams of four go up against beasts like in Monster Hunter, Wild Hearts limits its co-op multiplayer down to three. However, Wild Hearts still manages to inject enough of its own unique ideas into the blender, but one aspect that it arguably does a bit better than Monster Hunter in is co-op multiplayer. From the core gameplay loop to the grind for better gear, there’s no shortage of similarities. It’s no secret that Wild Hearts, the latest monster-slaying game from developer Omega Force, draws a lot of inspiration from Capcom’s Monster Hunter series.
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