![]() ![]() This determines how many shots your dweller can fire before the enemy attacks, or how much damage they can avoid if fleeing. Agility is unlocked via the Athletics room. 2.5 + (END Number * 0.5) Hit points are not retroactive. Here is the equation to calculate your dwellers hit points. Endurance can be increased beyond 10 with outfits that have an END number resulting in more hit points per level. ![]() A dweller with END 1 will gain 3 hit points per level where a dweller with END 10 will gain 7.5 hit points per level. This determines how many hit points (health) the dweller gains per level. ![]() Endurance (END so I don’t have to type Endurance every time) is upgraded via the Fitness room. The higher the strength the less damage they take. This determines how much damage the dweller takes. Strength is upgraded via the Weight room. If you are trying to get the dweller out the door fast, max out at least Strength, Endurance, and Agility. This is important to remember for Endurance. I have done my own personal testing with max stats a dweller at level 1 should reach level 50 between 3 - 5 days in the Wasteland depending on RNG events. The dweller becomes almost completely self-sufficient with maxed out S.P.E.C.I.A.L stats allowing you to leave them out for days with almost no supervision. I personally recommend starting with their highest stat, and training that, as that will help their happiness once they’re assigned back to their room.To best maximize your dwellers survivability in the wastes, max out all of their S.P.E.C.I.A.L stats. To increase happiness when your dwellers are bored, put them into a training facility. If you try both of these and neither work, it may just be that they’re bored. This will not only create a vault born dweller, but it will also raise the happiness of the dwellers there! You can have up to 6 dwellers in a full 3-room living quarter, so this can be done with multiple pairs of dwellers. If you try the radio studio and that doesn’t seem to work, put a female and male dweller into the Living Quarters together. The first room you should try is the Radio Studio.Īssigning high Charisma dwellers to the radio studio will not only attract more dwellers, but it will help increase the overall happiness of every dweller in your vault! Rooms help boost your dweller’s happiness tremendously. At this point you’re probably tired of hearing rooms make them happy, but it’s true! ![]()
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